Saturday, 13 July 2013

Dragon Age - Why you should buy Dragon Age: Origins and NOT buy Dragon Age 2

If you’re new to PC RPGs, and looking for the best RPG games, the choice is simple. Buy Dragon Age by Bioware, which is on discount now, and skip out on Dragon Age 2 entirely. No Dragon Age 2 – nada, never. Additionally, don’t bother waiting for the upcoming Dragon Age Inquisition, as key Bioware Founders Ray Muzyka and Greg Zeschuk left the company, leaving dim prospects for good future installments.

Dragon Age 2 got rid of Choice


Let’s start by getting why Dragon Age 2 isn’t worth buying  out of the way. The worst, most damning element of Dragon Age 2, is the lack of character choice: ie the inability to pick a race, lack of choice over family, last name or origin story. It was such a huge reversal of basic RPG game mechanics from the days of Baldur’s Gate I all the way to Dragon Age to do away with character customization. In Dragon Age 2 you had to basically play as a white anglosaxon human whose last name was Hawke and had a pre-determined family set. Hell, even Cloud Strife would have been better. That restrictive anti-role playing decision is just brutal and unforgiveable. Unlike most RPG games you couldn’t pick the inventory of your other party members.

Dragon Age 2's Story was made from the leftovers of the original Dragon Age


Some story elements that only made the B-list in the original Dragon Age, as mere sidequest fodder, have been promoted to the plot of the main storyline in Dragon Age 2. For example the simmering tension between the Templar and Mages, already well ploughed ground from Dragon Age, is forcefed down your throat in Dragon Age 2 – to the point where you just get sick of it. The overall plot of Dragon Age 2 is fairly linear with the key events being predetermined regardless of your player’s choice. Fine, that’s not such a big deal, except that the sidequests were lacklustre as well. Major optional bosses that should have been impressive, were placed in boring contexts with lacklustre stories. Most disturbingly, you play through the same maps over and over so the element of surprise, wonder and exploration is removed from the game. Some designer thought it was ok for you to shuffle through the same underground mine or woodshed over and over again.

Dragon Age 2 Had a thematic Identity Crisis 


The game lacked a certain “gritty realism” throughout. Yet it never quite adopted a totally cartoon like Yoshi’s Story theme either. The game just had a mixed, confused identity-crisis of what it was trying to be. The excessive cartoon like animations, ie crossbow bolts from the sky, felt like a need to appease newer gamers, but in the end it accomplished nothing. Former fans were alienated as Bioware’s old secret sauce was watered down; and new gamers may have found the combat accessible, but hardly impressive, compared to modern “twitch” action games. The lure of Dragon Age was overall game-world coherence coupled with tactical strategic combat. Bioware used to make great RPGs, and they went downhill, probably irreversibly, with Dragon Age 2.

Dragon Age 2 had cheesy cartoon-action combat in a pausable game


Additionally, Dragon Age 2’s combat system emphasized the least fun combat elements of RPGs of healing-management and endurance in combat over careful planning and finding the right strategy for the situation. There were too many endless easy mobs that swarmed you. There was an unnecessary focus on immediate party “positioning” during fights, akin to a console action game, that felt out of place. For example there was a rock boss that had random explosions where you had to hide behind pillars during the fight. This might be exciting in a spontaneous action game like Devil May Cry, but not in a strategic pausable game where you simply pause and command your party to move out of the way. Basically the combat wasn’t strategic in a way that requires you to think ahead to how to use of all of your party members’ abilities to overcome interesting bosses.

Dragon Age: Origins had Freedom and Good SideQuests


Dragon Age: Origins, on the other hand, allowed you to play as any one of a variety of different complex races, such as dwarves, elves, and humans. Additionally it allowed you to pick between different class origins in society, such as between Dwarven Nobility or Dwarven Commoners. Even the origin stories, which were short 10-15 minute segments at the start of the game, were gripping and entertaining. By the end of the story, you customized your entire party, made fateful choices that could result in character deaths, and got to pursue a variety of intriguing, well-crafted unique quests, including quests for ancient relics and exploration of the strange otherworldly “Fade”. The game maintained an emphasis on gritty realism throughout, and because of the seriousness of your choices, you tended to feel satisfied by the finale of the game – which was frankly a great end to a great game. The only problems were that the combat might have actually been too hard for newer entrants to RPGs and there might have been too much emphasis on the overcoming-the-blight-and-killing-darkspawn main theme that limited the developer’s ability to produce more sidequests.

Nevertheless, Dragon Age was a far better game than Dragon Age 2, and one of the best RPG games on the PC in a long time.


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