Apparently Dark Souls 2 is set in a different “place” or “time” than Dark Souls 1 according to interviews with From Software Director Yui Tanimura. The story is
entirely independent of the original Dark Souls though set in the same
universe. This appears consistent with speculation that your character is
connected to Gwyn, the final boss from the original Dark Souls. Previously the
fur adorned getup of the trailer player-character appeared consistent with the
look of Gwyn.
Dark Souls had No Plot
With that out of the way, let’s take a look at some of the
most serious problems with the first Dark Souls. Dark souls had no plot. Dark Souls had a lot of lore - but not plot. There was the
background of the fall of the Dragons, the treachery of Seathe and the tragic
misadventures of Artorias. But the actual plot
was: ring two bells, then pick up a giant bowl and fill it up until a door
opens. The plot was trash, no worse
than trash - mere worm compost, flushed down the toilet, then re-processed with
the unuseable left-overs from a sausage-factory. It was unspeakably bad.
Dark Souls re-used Bosses
Two, the game had some cringe-inducing boss-names. Centipede
Demon? Ceaseless Discharge? Are you serious? Why not Fire King? Demon Monkey?
Big Boss? Wait that’s from another franchise.
Three, some of the bosses were repetetive. At least a significant number were heavily influenced by bosses from Demon Souls. Gwyn was like flamelurker. The Bellfry gargoyles were obviously easier versions of maneater. Iron golem was like Tower Knight. Bed of Chaos was like Dragon God. Most offensively Dark Souls re-used the same boss design in the one game repeatedly. Firesage demon = asylum demon = Stray Demon. Bad.
Three, some of the bosses were repetetive. At least a significant number were heavily influenced by bosses from Demon Souls. Gwyn was like flamelurker. The Bellfry gargoyles were obviously easier versions of maneater. Iron golem was like Tower Knight. Bed of Chaos was like Dragon God. Most offensively Dark Souls re-used the same boss design in the one game repeatedly. Firesage demon = asylum demon = Stray Demon. Bad.
Some Settings were Redundant and Uncreative
Four, some of the settings in Dark Souls sucked hard - large
uncreative fields populated by the same
bad guys repeated endlessly, endless Taurus demons and capra demons in a fiery
volcano expanse, giant two-legged umm-monsters in a fiery expanse etc.. Some of these settings we’ve seen before and
added no new player-experience. Blight town was a lot like the valley of defilement
from Demon Souls and frankly should have been cut from the game. We don’t need
another poison sewer/swamp with precarious platform level design. We had it and
needed to try something different. We’ve also had enough of fiery volcanoes with
fire demons, another setting we’ve seen before in Demon Souls.
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