Videogame Ripoffs Decrease Trust and Consumer Loyalty
Trust. It’s the ultimate commodity in business. Trust once lost has to be earned. Consumers place some trust in businesses when buying products. Gamers trust that developers will make good games in exchange for long-term earnings through customers purchasing repeatedly. But what happens when developers get greedy and water down their product, cut costs or repeatedly overcharge through multiple DLC? Well consumers start to look elsewhere for more cost-effective products that are less disrespectful to them. Consumers stop coming back for the next product after being ripped off the first time. When you kill the cow, you can’t keep on milking it. That’s the reason I refuse to buy DLC even for games I like, such as Dark Souls or Assassin’s Creed.
How Bioware went down the RPG Ripoff route
Let’s take a look at a few of the once innovative companies
that now seem to churn out garbage, like Bioware. Bioware started as an
innovative computer RPG company producing hits like the enormous Baldur’s Gate
II. Now it churns out turds like Dragon Age II where I don’t get to choose my
race, whether I have a family or even my last name. Despite all these
roleplaying limitations I get put on the rails of a sleep-inducing story (with
one exceptional part dealing with the Qunari) often playing through the exact same maps reused. Then I find out
more pay-to-play DLC is being offered. I won’t be buying the next Bioware Game
unless it comes out on clearance and reviews show Bioware has done a 180 degree
turn.
How Blizzard went down the RTS Ripoff Route
Next, onto Blizzard. I’ve followed Blizzard since Warcraft
I, a real time computer strategy game. I liked the gritty realism, voice acting,
improved cinematics and increasingly competitive multiplayer as Blizzard moved
from Warcraft II to Starcraft I. I was impressed with the transition to
multi-player, the use of multiple races and attempts at balancing in Starcraft.
Now Blizzard just treats consumers like garbage. I refused to buy Diablo III
after the dry and grossly imbalanced (did anyone use the Necromancer?) Diablo
II. I wasn’t impressed with World of Moneycraft and its endless expansions and
kill-x-many-wolves quests. What really angers me though is the lack of
innovation in Starcraft 2. After ten years in development, Blizzard knows it
can have a cheap singleplayer and churn out THREE games at full price rather
than just one. That takes chutzpah. That is some serious Microsoft-level
ripping off right there.
Microsoft's XboxOne Takes Videogame Rippingoff to a Whole New Level
Which brings me to the Grand-Mufta of sleazy overcharging
and consumer ripping off – Microsoft. This is the same company that wants to
license your word processing software instead of just letting you own the
software product. Now they’ve taken their slit-your-mother’s-throat-for-a-nickel
ways to console gaming. Xbox One’s initial specs involved play-only-when-connected-to-the-internet
and limits on buying and trading used games. Essentially they wanted to limit
property rights consumers had in their products while still having to pay full
price. Now Microsoft backed down but only after risking annihilation by their
main competitor – the PS4. However it would be a mistake to buy the Xbox One
anyways. I’d be supporting a company that sees nothing wrong with savagely
raping consumers except when it can’t get away with it. I’d be passing up hard
earned cash so teams of lawyers and accountants could figure out new ways to screw
over gamers and extract as much cash as possible. Oh but Sony does the same
thing you say? Yes every company has to make a profit, but only some companies
push beyond the lines of decency and end up in the land of crookery,
haberdashery, nay villainy. And that is why I won’t be buying the Xbox One,
because I just don’t trust Microsoft not to screw me over ten times a day if I use
their products.
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